Interactive Video: Algorithms and
Technologies (Signals and Communication
Technology)
Interactive Video:
Algorithms and Technologies (Signals and
Communication Technology)
Springer | ISBN: 3540332146 | 2006. | 256 p.
| RARed PDF 3.25MB
My purpose in writing Interactive Video:
Algorithms and Technologies is to respond to
an increased demand for a complete
scientific guide that covers concepts,
benefits, algorithms and interfaces of the
emerging interactive digital video
technology. This technology promises an end
of the days of dull videos, linear playback,
manual video search, and non-consent
video-content. Many futurists and I share
the view that interactive video is becoming
the future standard of the most attractive
video formats which will offer users
nonconventional interactive features,
powerful knowledge-acquisition and teaching
tools, efficient storage, as well as
non-linear ways of navigation and searching…
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Minds and Computers: An
Introduction to the Philosophy of
Artificial Intelligence
Matt Carter, «Minds and
Computers: An Introduction to the
Philosophy of Artificial
Intelligence»
Edinburgh Univ Pr | ISBN 0748620990
| 2007-09 | 320 pages | PDF | 1 Mb
Artificial intelligence is currently the
subject of intense debate. This is a
collection of classical and contemporary
readings, with an editor's introduction
and an up to date reading list, which
provides the reader with some guidelines
for considering this topic. It disputes
whether `artificial' intelligence is a
contradiction in terms, and asks how far
it is possible for a computer to imitate
the human mind.
Computational Intelligence in
Time Series Forecasting: Theory and
Engineering Applications
Computational Intelligence in Time
Series Forecasting: Theory and
Engineering Applications
9781852339487 | (1852339489) |
Springer | 2005 | 3 MB | RS | FF
Foresight can be crucial in process and
production control,
production-and-resources planning and in
management decision making generally.
Although forecasting the future from
accumulated historical data has become a
standard and reliable method in
production and financial engineering, as
well as in business and management, the
use of time series analysis in the
on-line milieu of most industrial plants
has been more problematic because of the
time and computational effort required.
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Artificial General Intelligence
(Cognitive Technologies)
This is the first book on current
research on artificial general
intelligence (AGI), work explicitly
focused on engineering general
intelligence – autonomous,
self-reflective, self-improving,
commonsensical intelligence. Each author
explains a specific aspect of AGI in
detail in each chapter, while also
investigating the common themes in the
work of diverse groups, and posing the
big, open questions in this vital area.
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The Art of Prolog, Second
Edition: Advanced Programming Techniques
(Logic Programming)
Leon Sterling / Ehud Shapiro,
«The Art of Prolog, Second Edition:
Advanced Programming Techniques
(Logic Programming)»
The MIT Press | ISBN 0262193388 | 2
Sub edition (March 10, 1994) | djvu
| 3 Mb | 560 pages
Logic For Dummies
For Dummies | 2006 | 384 pages |
ISBN-10: 0471799416 | PDF | 3.32 MB
Logic concepts are more mainstream than
you may realize. There’s logic every
place you look and in almost everything
you do, from deciding which shirt to buy
to asking your boss for a raise, and
even to watching television, where
themes of such shows as CSI and Numbers
incorporate a variety of logistical
studies. Logic For Dummies explains a
vast array of logical concepts and
processes in easy-to-understand language
that make everything clear to you,
whether you’re a college student of a
student of life.
Logic Programming with Prolog by Max
Bramer (Author)
Springer; 1 edition | 2005 | ISBN-10:
1852339381 | PDF | 0,9 Mb | 223 pages
This book teaches the techniques of Logic
Programming through the Prolog language. The
name stands for Programming in Logic. Prolog
has been used for a wide variety of
applications, including as the basis for a
standard «knowledge representation language'
for the
Semantic
Web
the next generation of internet technology;
it;is one of the principal languages used by
researchers in Artificial Intelligence.
Logic Programming with Prolog does not
assume that the reader is an experienced
programmer with a strong background in
Mathematics, Logic or
Artificial
Intelligence.
It starts from scratch;and
aims
to take the reader to a point where they can
soon write powerful programs in the
language.
Visual and Spatial Analysis
(Hardcover)
Springer | ISBN 978-1-4020-2939-4 | 2004
Year | DjVu | 596 Pages | 17.5 Mb
by Boris Kovalerchuk (Editor), James Schwing
(Editor) "Visual problem solving has been
known for millennia as both great success
and failure in science, mathematics, and
technology..."
Advanced visual analysis and problem solving
has been conducted successfully for
millennia. The Pythagorean Theorem was
proven using visual means more than 2000
years ago. In the 19th century, John Snow
stopped a cholera epidemic in London by
proposing that a specific water pump be shut
down. He discovered that pump by visually
correlating data on a city map. The goal of
this book is to present the current trends
in visual and spatial analysis for data
mining, reasoning, problem solving and
decision-making. This is the first book to
focus on visual decision making and problem
solving in general with specific
applications in the geospatial domain -
combining theory with real-world practice.
The book is unique in its integration of
modern symbolic and visual approaches to
decision making and problem solving. As
such, it ties together much of the monograph
and rextbook literature in these emerging
areas.
Stuart C. Shapiro Artificial Intelligence,
Knowledge Representation,
etc.
Collection of articles
PDF files, archive size =
13.7 Mb
ISBN: Not Applicable
AI for Computer Games
and Animation: A Cognitive
Modeling Approach by John David
Funge
AI for Computer Games
and Animation: A Cognitive
Modeling Approach by John
David Funge
Publisher: AK Peters, Ltd.;
1 edition (August 15, 1999)
| ISBN: 1568811039 | PDF |
18,6 Mb | 220 pages
AI for Game Developer by David M. Bourg, Glenn
Seemann
AI for Game Developers by David M. Bourg,
Glenn Seemann
Publisher: O'Reilly Media; 1 edition (July 23, 2004)
| ISBN-10: 0596005555 | CHM | 2,8 Mb | 371 pages